mind games

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PostMon Oct 26, 2009 3:37 am » by Dirttyrabbit


I was watching Cartoon network on TV tonight and a commercial came on
I cant find the original one I seen but I guess this would be good enough
youtube vid posted below...
btw I remember reading about this along time ago I think it was on wired.com or something
I just didnt think they would turn it into a kids game and selling it...

Mindflex™ Game Commercial
http://www.youtube.com/watch?v=a5NQrr5xj3U


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after I checked out a few vids I started to do some more research on EEG: Brain Waves

How the Body Works An EEG: Brain Waves
http://www.youtube.com/watch?v=M9XVm-ks1ME


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Brain waves recorded from the scalp prove that human beings never "switch off" their minds. Here three levels of arousal--sleeping, relaxing and action--all have a characteristic brain wave pattern. The machine used to monitor and record this activity is an electroencephalograph or EEG. In deep sleep, the EEG pattern produces large, slow waves. When relaxing the waves become faster. In an active situation the EEG is very dense and is described as having a low voltage and a high frequency, which produce a fast wave.
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jetxvii

PostMon Oct 26, 2009 3:43 am » by jetxvii


well since we are being proper today in telling people. this has been already been posted, by myself..

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PostMon Oct 26, 2009 3:45 am » by Dirttyrabbit


Brain wave music in the key of EEG
http://www.youtube.com/watch?v=Ff-Dmlreg4I


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EyeTap Personal Imaging (ePI) Lab experiments with brain wave controlled music, based upon the collective EEG signal of 300 people.



The Secret of Brain Wave Vibration
http://www.youtube.com/watch?v=kKwD7oYnYmM


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Brain Wave Vibration: Getting Back into the Rhythm of a Happy, Healthy Life, Ilchi Lee introduces a simple training technique that has already transformed thousands of lives. Brain Wave Vibration is a powerful, easy-to-follow method that helps people bring their bodies and minds back into balance for total health, happiness, and peace. The simplest form of practice merely requires moving your body to your own internal rhythms.
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PostMon Oct 26, 2009 3:52 am » by Dirttyrabbit


jetxvii wrote:well since we are being proper today in telling people. this has been already been posted, by myself..


well I looked at all the threads recently posted sorry didnt see what you posted... looked again quickly didnt see a thread started by you about this topic..


Mattel's Mindflex Mind Control Game at CES 2009
Mattel's Mindflex is a new one: use your mind to control a fan, powering a suspended ball through a series of physical obstacles, all with the power of your mind. New at CES 2009.

http://www.youtube.com/watch?v=8aYOfXf0Sz0


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Playing Guitar Hero Without Hands
http://www.youtube.com/watch?v=HsofO6Q0Bz4


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Scientists hope that the next generation of prosthetic arms will be controlled by electrical signals from residual muscles. Training a computer to recognize the right commands, however, can be a repetitive, tedious, and demoralizing task for amputees. Thats why researchers have developed Air Guitar Hero—its a way to calibrate the arms control system while having fun at the same time.




Spontaneous brain potentials
http://www.electropsychology.com/electr ... ntials.php
Alpha, beta, theta and delta are names for typical shape of so called spontaneous brain potentials because they are not effect of some stimulus from outside, but just from inner examinee state (meditation, relaxation, sleeping, calculating…).
I will describe each type of spontaneous brain potentials.

* Delta is the frequency range up to 3 Hz. It is seen normally in adults in slow wave sleep. It is also seen normally in babies. It may be seen over focal lesions or diffusely in encephalopathies.

* Theta is the frequency range from 4 Hz to 7 Hz. Theta is seen normally in young children. It may be seen in drowsiness or arousal in older children and adults; it can also be seen in meditation. Excess theta for age represents abnormal activity.

* Alpha is the frequency range from 8 Hz to 12 Hz. Hans Berger named the first rhythmic EEG activity he saw, the "alpha wave." This is activity in the 8-12 Hz range seen in the posterior head regions when an adult patient is awake but relaxed. It was noted to attenuate with eye opening or mental exertion. This activity is now referred to as "posterior basic rhythm," the "posterior dominant rhythm" or the "posterior alpha rhythm." The posterior basic rhythm is actually slower than 8 Hz in young children (therefore technically in the theta range). In addition to the posterior basic rhythm, there are two other normal alpha rhythms that are typically discussed: the mu rhythm and a temporal "third rhythm." Alpha can be abnormal; for example, an EEG that has diffuse alpha occurring in coma and is not responsive to external stimuli is referred to as "alpha coma."

* Beta is the frequency range from 12 Hz to about 30 Hz. Low amplitude beta with multiple and varying frequencies is often associated with active, busy or anxious thinking and active concentration. Rhythmic beta with a dominant set of frequencies is associated with various pathologies and drug effects, especially benzodiazepines. Activity over about 25 Hz seen in the scalp EEG is rarely cerebral (i.e., it is most often artifactual).



Thoughts on Mind-Gaming
http://www.mindupdate.com/?cat=13
Mind-based gaming is all over the news lately. The concept is being met with equal parts excitement, skepticism and downright paranoia. Who likes the idea of Microsoft “reading your thoughts”?

Of course, to those of us in the EEG industry, “mind gaming” is nothing new. On this blog I’ve written many posts about EEGs being used to play games, or move online avatars. You’ve seen Canadian Idol judges spar at MindBall. You’ve read about light-sabers coming to life using the mind alone. In fact our latest product Mind WorkStation is even capable brain-gaming by controlling on-screen visualizations. For example, one game involves starting a fire with nothing but brainwaves!

But, what this area has lacked thus far is a brain-computer interface that avoids the messy paste and exhaustive setup that most EEG units require. We need something that can just be slipped on and off. The device that looks like it will spearhead this new movement is the EPOC Neuroheadset from Emotiv.
He brings up some good points about EEG gaming. Gamers expecting this headset to instantly transform them into Jedi masters will likely be disappointed. EEGs are measuring very minute electrical signals that have to first pass through the skull, and other biofeedback technologies have delay issues that will render them useless for the fast pace of most games.

These issues have caused some problems already, as shown in a recent Emotiv demo in San Francisco, where they had to resort to using a handheld controller in order to complete the game.

A demo of the brain computer interface
http://www.youtube.com/watch?v=PDpmSiMiscA


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http://www.youtube.com/watch?v=YxMux4uEkLI


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Despite these problems, I do think mind gaming could be very successful if it is used in a way appropriate to the limitations of the technology. For example, it could easily be used to enhance the powers or abilities of certain characters in the game. In a Harry Potter game, the magic wand could be more powerful if the gamer produces a specific brainwave pattern. In a sports game, the team could run faster and score more if the gamer is in the “zone.” These types of uses, although less sexy than “moving things with your mind”, would actually be a much more realistic use of the technology.

Using neurofeedback-like technology for recreational gaming does bring up some concerns. Suppose, for example, a popular feature of a game - such as using objects or weapons - is triggered or enhanced by the production of theta waves. Given the addictive nature of games, I could easily see avid gamers developing ”brain fog” or other problems associated with excess slow-wave activity.

It will be interesting to see what happens when this technology is released to an unsupervised mass market. Perhaps the algorithms used, and the way the games are structured, will help mitigate any problems that could occur. I admit that the geek in me wants to get one of these things immediately.
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PostMon Oct 26, 2009 4:02 am » by Dirttyrabbit


The Mind-Machine Interface Processor (MMIP)
http://www.interchangelab.com/
Interchange Laboratories, Inc. has developed a mind-machine interface technology that has the advantage of being non-contact and non-invasive (no electrodes, helmets or signal implants). Instead of detecting brain or nerve signals, the MMIP processes multiple signal sources originating at the quantum level where the distinction between mind and matter disappears and the influence of mental intention upon the MMIP becomes instantaneous over any distance. The technology for the mind-machine influence experiment is presented and can be viewed in the system patent pending application US20080183314 Quantum Interaction Control System.





http://www.neuropop.com/7.html
Binaural beating is a simple way to trick relatively large chunks of your brain into synchronizing. If you play a specific frequency tone, lets say 250 Hz in your left ear, but play 254 Hz into your right ear, you will not just hear two separate tones, but rather will hear a single tone that seems to be changing four times per second. If you select binaural beating rates that match certain brain rhythms, you can sometimes get changes in your cognitive state. The example above is modulated at 4 Hz in the "theta" range, often associated with memorization.


Our own work and a number of recent studies have shown that infrasonic and near-infrasonic sound (<20 Hz) can induce feelings of unease or fear. Some have suggested that the perception of paranormal phenomena are actually based on exposure to infrasonic signals which create a "feeling of presence." Ghostroom is a sound with pseudorandom modulation of very low frequency (<50 Hz) sounds, which, with the proper subwoofer settings, can create momentary infrasonic pulsations. If you loop this for several minutes, the sensation increases.
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PostMon Oct 26, 2009 4:15 am » by Lucidlemondrop


Welcome back, Dirty Rabbit.........I know we have never really been friendly or anything........but I know you were an active poster here when I first came on board, and I hope you will be around a bit more.........

I feel I need to qualify based on some other accusations of being AV friendly........I am not inviting that mentality back..........but personally I would like to see more of you around here again.........

Lucid............
What a long strange trip it's been..............

jetxvii

PostMon Oct 26, 2009 4:25 am » by jetxvii



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PostMon Oct 26, 2009 4:47 am » by Dirttyrabbit


Last edited by Dirttyrabbit on Mon Oct 26, 2009 4:54 am, edited 1 time in total.
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PostMon Oct 26, 2009 4:47 am » by Lucidlemondrop


jetxvii wrote:http://disclose.tv/forum/topic10469.html


Hey...........I was looking at your post history to find the thread........cool.........thanks for linking it............more discussion to be found there........

Best we keep it in one place so people can follow better.............
What a long strange trip it's been..............

jetxvii

PostMon Oct 26, 2009 5:08 am » by jetxvii


lucidlemondrop wrote:
jetxvii wrote:http://disclose.tv/forum/topic10469.html


Hey...........I was looking at your post history to find the thread........cool.........thanks for linking it............more discussion to be found there........

Best we keep it in one place so people can follow better.............


Thats what I was thinking about a few days ago, if there was some way to link all topics together on the top of the threads.....

but then I looked above and saw that the Admin beat me to it.


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