January 18, 2014 - The simple fact is that a lot of kids dont know how to even play outside anymore.
Teenagers and even young children today are addicted to playing video and computer games that were in their infancy when most parents were growing up. The draw of these games goes even beyond the pop culture entertainment that kept 20th Century kids glued to the television and 21st Century kids glued to the Internet.
Melissa and I spotted these angsty teens on a swing set at a local park. Not only were they too cool to actually play, but they were too cool to even talk to each other. Instead, all four were busy on their smart phones or similar digital devices.
Honestly, it wasnt all that shocking, since these types of disengaged people, of all ages, can be seen every day throughout society at shopping places, driving in cars, at public places, in schools and offices everywhere.
Its the kind of Zombie Apocalypse thats already been warned about in this well-circulated meme:
summary, when we fail to look around at whats really happening, we become very vulnerable to manipulation from the centralized propaganda outlet that comprises the shadow government with arms in official government, corporations, media, advertising, commerce, the food industry and much more.
Meme #2: Digital Zombies: predicted and programmed by computer scientists.
Heres a video Truthstream made a few months back when Melissa and I stumbled across this book called One Digital Day: How the Microchip is Changing Our World.
What effect will technology have on society? Well, weve already seen many of the effects
Our Human Emotional Bond: Disconnected and Out of Touch
This Chevy Silverado truck ad made specific appeal to the emotional bond that a typical Dad could have with his video addicted son through a forced but ultimately enjoyable and fulfilling outdoors camping and wildness experience (all made possible by the rugged-esque GM truck, of course).
Silverado: Convert A Father and His Son
This subtle, situational niche marketing gives an idea of the kind of problems the digital generation is having connecting with their parents, or with other human beings at all.
In a world under threat of being overwhelmed by technology, the average human seems very comfortable to be removed from society, and kept company by a litany of play things from smart phones, to iPads, to laptops, to handheld video games and big screen TVs at home and in hundreds of shops.
Humanity, it seems, has little issue with being economically displace and made useless and disposable.
Just look out for the whiplash of historical irrelevance and the neck-strain of looking down at digital devices for too much time.
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